Mon., July 24, 2017
In the Games and Sims course I am taking this summer at Marlboro, I have become "Tiffany Star" and experienced and learned Jokaydia Grid, Second Life, and now Minecraft. Each world is so different from each other and from school. This last program is "Minecraft" and an article we read from James Paul Gee, "Good Video Games and Good Learning" made me think about how we could create "Schoolcraft." Taking the key principles that Gee mentions and make them REAL in our schools. For example, one of the principles is "risk taking" and that good video games lower the consequences of failure. In schools, we operate on the "fear of failure" as "sticks" for students to learn. We must innovate our schools by starting with our classrooms and making "failure a GOOD thing." We also have to "customize a game to fit with the learning and playing styles." Personalized learning will support this, but it's still so new and "risky" for educators when we are held to high stakes testing scores. What if our SBAC tests were like video games, and preparing for them was a "well-ordered problem" - what a difference it would make in mastery of concepts for students. Building a house in Minecraft requires math skills - four planks divide into tools, etc., so math content can be applied in a game setting. I believe we must do the reverse, and make our schools/classrooms more like a game setting, if we truly want to engage today's learner for LIFELONG learning.